Where to find kadabra in pokemon platinum




















Forgot your username or password? I need a good special attack, since all 5 of my others are physical. If it was possible, I'd use Misdreavus instead of Kadabra, but alas, I can't get one for a while.

I know Kadabra's pretty fast and has good Sp Atk, but it drops like a fly if hit by a physical attack. Is there someone better suited to the role? User Info: Froggie48 Froggie48 11 years ago 2 No reason to have it really. User Info: Umuru Umuru 11 years ago 4 Mr.

The catch rate in this game is laughably bad. Do you guys think this game is still worth buying with the remake on its way? Trade - Petaya Berry.

Side Quest. How and where can i catch Rotom?? What is the cheat code for rare candy for Pokemon platinum us version? Where can I find dawn stone? It is the final form of Machop. It is known to have mastered every possible form of Martial Arts. It punches with its four arms then builds up speed within that it can launch 1, punches in two seconds. Machoke evolves into Machamp when traded. Trade a Machoke and a Kadabra, and yhey will evolve into Machamp and Alakazam. You should have a Beldum.

Evolve it into a Metang and then into a Metagross. The NPCs only offer Alolan pokemon for trades. Raise Machoke to Level 37 or higher to evolve. This will happen automatically as soon as it levels up, like most Pokemon. At what level does Machoke evolve into Machamp? A Machamp appeared in The Power of One. A Machamp appeared in a fantasy in The Rivalry Revival. Tabletop role-playing games.

If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck. When it uses its psychic power, it emits strong ha waves that can ruin precision devices.

Kadabra can only learn these moves in previous generations. It evolves from Abra starting at level 16 and evolves into Alakazam when traded. Def stats. TM06 Toxic -- 85 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power?? TM12 Taunt -- 20 -- The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water- type moves. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns.

TM21 Frustration?? TM23 Iron Tail 75 15 30 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. TM27 Return?? TM29 Psychic 90 10 10 The foe is hit by a strong telekinetic force. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe.

It may also lower the foe's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34 Shock Wave 60 -- 20 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. TM41 Torment -- 15 -- The user torments and enrages the foe, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power.

Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.

TM48 Skill Swap -- -- 10 -- The user employs its psychic power to exchange abilities with the foe. TM49 Snatch -- -- 10 -- The user steals the effects of any healing or stat- changing move the foe attempts to use. TM53 Energy Ball 80 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. TM56 Fling?? Its power and effects depend on the item.

TM57 Charge Beam 50 90 10 70 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. TM60 Drain Punch 60 5 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. TM63 Embargo -- 15 -- It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM67 Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again.



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