Cerberus also has the Alert ability, which stops the party from being susceptible to back attacks. Cerberus is a great choice for magic users as it has the Auto-Haste and Spd Junction abilities, while Expendx means that only one magic is used instead of two when using Double.
Alexander can be drawn from Edea during your second battle with her in Galbadia Garden, or if you miss it then, you can later draw it from Catoblepas in Ultimecia Castle.
It's Holy Judgment attack is holy based and so it is perfect against undead enemies. High Mag-RF also allows the player to refine certain items into high-level magic. The most important item you need for this is the Solomon Ring, which can be found at the base of the statue of a woman playing the harp at Tears' Point in the Great Plains of Esthar.
Once you have all these items, you can use the Solomon Ring from the inventory to obtain Doomtrain. Doomtrain's Runaway Train attack deals poison-based damage and additionally inflicts a slew of status ailments on all enemies. Additionally, this GF has the Junk Shop ability, which allows players to upgrade weapons from their menu.
There is a flashing blue pillar in the center of the first room and moving towards it while it pulses will result in a battle. You have to approach the pillar when it is not flashing and answer the questions asked of you correctly. You must first answer "It's not our will to fight," then "Never," and then lastly you must select the secret third option below the first two shown, which is "It's our nature.
Answering all three questions correctly will begin the fight with Bahamut and defeating him will reward you with his GF. Bahamut's Mega Flare attack deals massive non-elemental damage to all enemies. Forbid Mag-RF also means that players can refine certain items into forbidden magic. It's signature 1, Needles attack does damage to enemies for every ten levels that the GF has gained. Additionally, Cactuar has its own unique ability, Kamikaze, which causes up to 60, points of damage depending on the HP of the character who uses it, though at the cost of the character's life.
Tonberry's Chef's Knife ability only deals minor non-elemental damage, but it does have some useful abilities. Unique abilities to Tonberry include the rather useful Call Shop, which allows players to access a shop from their menu, Haggle, which gets you discounted items in stores, Sell-High, which increases the money you make when selling items to stores, and finally, Familiar, which ensures rare items are offered in the shop.
Eden is the most powerful GF in the game and is also one of the most difficult to obtain. It can be obtained by navigating to the very bottom level of the Deep Sea Research Center and then drawing it from the Ultima Weapon boss that can be fought down there. The GF are the monsters that are summoned in battle. I want to know where I can find all the GF. User Info: minami I'd advice you to read more about junctioning. Having GFs doesn't help it's the junctioning of magic yes you need GFs to do that, but it's not really the same.
Don't read beyond this point if you care about spoilers. I try to keep this as spoiler free as possible. Ofcourse most walkthroughs have this info aswell. So next time try reading one of those? If you missed one you can get them later in Ultimicia's castle every boss there holds a different GF, unless you already have the particular GF. Even the most humanoid Guardian Force, Siren , was designed to be more beast-like, wearing feathers to conceal her body instead of clothing, having a pair of wings descending from her head substitute for human hair, and having long and sharp toenails that resemble paws more than feet.
Leviathan was the first Guardian Force created, which was included in a game demo. After receiving a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion. There are sixteen Guardian Forces that can be junctioned and summoned by the summon command, and six that cannot be junctioned, and appear either randomly or are summoned with items.
Most Guardian Forces can be junctioned onto a character, although there are a few that cannot. A character can junction an unlimited number of Guardian Forces, gaining access to command abilities , support abilities and stat-boosting abilities. Final Fantasy VIII is the first game where summons have their own growth path, gaining levels and learning abilities. Abilities are learned via accumulating AP in battle. GFs get as much EXP as the host character would shared among them and get the kill bonus if the enemies died to a summon attack.
After the summoning has been initiated there is a charge period whereupon the GF's HP replaces the character's, and every attack the character takes damages the GF instead. This can be used for strategic advantage to use a GF as a shield to survive strong enemy attacks.
Attempting to heal a GF will instead heal the character summoning them, and gravity attacks will factor in the character's HP, meaning they can kill a GF if their own HP is low enough. If the GF dies before the charge period is finished, the summon is cancelled.
Usually killing enemies boosts SeeD ranking , but enemies killed by Guardian Forces do not count toward this. The charge time depends on the compatibility between the character and the GF, and the Battle Speed , which can be adjusted in the config. The greater the compatibility, the less time it takes to summon.
The initial compatibility is around for most characters, but Edea has higher compatibility with Guardian Forces than the other characters. Compatibility can be boosted with compatibility-boosting items, by casting magic that is the same element as the Guardian Force e. Boosting one GF's compatibility reduces another one's, if that other GF is junctioned to the same character; Shiva, the ice-elemental GF, loses compatibility when a character uses fire magic, and also when Ifrit is summoned.
The compatibility of each GF with Squall. Many junctionable GFs have another GF that is "opposed" to them that, when summoned, reduces their compatibility with said character the most.
Eden in many ways is an exception to the rules, as it is the only Guardian Force that boosts compatibility for both itself and other junctioned GFs when summoned, albeit by a much smaller increment than the other GFs. The compatibility mechanic is intended to make players think which Guardian Forces to assign to which character, and to avoid switching junctions between characters regularly. However, as the charge time is never very long, compatibility does not actually have much impact on the gameplay.
During the summon animation, the player can tap to increase damage, but if the player fails to boost the GF properly, it may end up dealing less damage than it otherwise would have. GFs with longer summon animations are the easiest to boost. Each GF uses the following formula for determining the amount of damage they deal. The Boost modifier is equal to if the player does not attempt to boost the damage or does not have the ability learned.
If the Guardian Force is elemental, the target's elemental defense attributes affect the damage outcome. If an enemy is shown to be weak against an element, its Elemental Defense is below If damage becomes negative due to high Elemental Defense , the target is healed by that amount. While not sharing the same appearance and English name, the Glasya Labolas summon is based on the Doomtrain GF, sharing the same Japanese name and Runaway Train summon attack.
In addition, its final artwork is based on Doomtrain's color scheme. It activates when player receives stage Bravery. Shiva appears as an auto summon, preventing the opponent's Bravery from rising for 13 seconds.
It activates when opponent's Bravery drops to zero. Carbuncle appears as a manual summon, matching opponent's Bravery to the summoner's Bravery. Phoenix appears as a manual summon, and for 50 seconds, if the player is afflicted with break, will automatically "Reraise" with base Bravery and opponent will not receive stage Bravery.
Alexander appears as a manual summon that prevents player's Bravery from changing for 25 seconds. Leviathan appears as an auto summon that decrements opponent's Bravery by 20 per second for 33 seconds and activates when opponent receives stage Bravery.
Cactuar appears as a manual summon that reduces opponent's Bravery by , but does not inflict break. Tonberry appears as a manual summon that makes it so after 26 seconds the opponent loses Bravery equal to the amount of HP the summoner has lost. Earth damage sometimes matters and for completion's sake, it's worth grabbing, especially since many players will have missed it during playthroughs without guides.
Carbuncle is obtained by using Draw on Iguions, two lizard monsters that are revived from their statue state and attack Squall and company during the Deling City Parade. Carbuncle has some amazing abilities that can make party compositions very flexible, so make sure to grab it.
If missed, Leviathan is also available as a draw from Trauma in the game's final dungeon. Pandemona is in Fujin, the blue-garbed friend of Seifer that players will fight in their return to Balamb Garden. Cerberus is an optional boss in Galbadia Garden. It's found in the Atrium, in the middle of the yellow beam there. Beating Cerberus automatically recruits him as a GF, and he can be obtained as a Draw from the Gargantua boss in the final FF8 dungeon as well.
Gargantua has Auto Haste, which is an extremely useful ability that can build out some interesting party compositions. Alexander is available as a Draw from Edea, who is fought in Galbadia Garden as well.
If missed, Alexander is available as a draw from Catoblepas in the final FF8 dungeon. Holy damage is a nice complement to party comps and Alexander also offers Revive, which makes it a great GF for the healer of the party.
Easily in contention for being one of the best Final Fantasy names ever, Doomtrain is a gigantic train possessed by a demon that is summoned by using clues found in the Occult Magazines players can collect while playing. The game doesn't differentiate between those who have collected Occult Magazines and those who have not, though, so following guide requirements without the Occult Magazines is fine. This will acquire the powerful GF, which has several unique abilities, and is the only way to get Doomtrain in FF8.
Cactuar can only be obtained once players get the Rangarok Airship. Fly to a desert island east of the Centra Ruins. Occassionally, something green will spawn on the island. Cactuar has some really nice passives that are worth investing in. Bahamut is only available once players have acquired the Ragnarok Airship, and then they'll need to fly to the bottom-left corner of the map and land there to access the center.
There's a blue light in the middle of the room that players need to access - after engaging in battles throughout - and then answer three questions correctly. Answering a question will summon an enemy.
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