The losing team has a chance to retaliate at least once and potentially stay in the game, and the winning team isn't necessarily punished for being good.
An un fortunate invade in the early game would simply mean a loss of the lead rather than the loss of the entire game and that's exactly what Gambit needs -- feeling like there's a chance for a comeback. A feeling of hope. Because I'll be honest, while comebacks are possible from the bleak situation described above, they are rare. A chance for a comeback means more teams can get to the Primeval stage of the fight, get progression towards whatever Gambit-related thing they are working on, and leave a match feeling like they moved forward even when they lost.
Full disclosure, I do not actually know how to fix this problem. In the current meta, Primevals can be melted so fast that the time from summoning one to winning the game is less than 45 seconds unless everyone is out of super and out of heavy. In fact, it's so fast that the mechanic where kills as an invader heal the opposing team's Primeval doesn't even really get a chance to shine at all. It feels like a total blitz.
The high from that power fantasy is unmatched, but it makes what should be the most important phase of Gambit quite trivial, and completely ignores a mechanic that might otherwise be used to help teams that are slightly behind. I understand people will be quick to point the finger at Lament, Geomags, and Cuirass of the Falling Star for their relatively high DPS, and while these certainly exacerbate the issue, they aren't the root of the issue. The Primeval lacking any damage mechanics whatsoever is the issue.
And no, killing envoys to increase the damage you can deal to the Primeval does not count as a mechanic when this can mostly be bypassed with the current meta. But how can you stretch the time that teams are fighting the Primeval without extending the game time so much that people are turned off by the length of games? I love Gambit, but I also fucking hate Gambit. When Calus donned his pressure suit and veered over the edge of the void and saw Nothing, what he saw wasn't the Darkness or the Pyramid ships, he saw a world where Gambit exists eternally in its current state.
It's a mess out there but it is fixable. It doesn't need a complete overhaul of its mechanics, it just needs a little tuning here and there. I really, really hope that instead of abandoning this ambitious game mode, Bungie decides to revisit it again in the future and turn it into the true PvEvP masterpiece that it has the capability to be.
This has sparked a lot of good discussion and I'm excited to see some constructive dialogue between casual Gambit players, pro Gambit players, PvE players, and PvP players. To summarize, here are some frequent suggestions I am seeing:. I stopped trying when they left invaders as the deciding victory factor. They're too tanky and influential for success.
While not the most impressive achievement, it does show that I have invested a significant amount of time into Gambit, both in its initial release form, in its Prime form, and its current form. I am not saying that I am a Gambit sweat by any means, but I am not bad.
I understand how to win, and that's the bulk of the problem. The Flow of Gambit: Gambit is an incredibly unique game mode. The typical game looks like this: Both teams start rushing to the first wave of enemy spawns to kill all the ads as fast as possible and collect the motes for banking and sending Blockers to the other team.
The more motes you bank 5, 10, 15 , the more powerful the Blocker is that gets sent to the other team Goblin, Phalanx, Knight. Blockers sent to your team must be killed before you can bank any motes. More than one Blocker at at a team's bank will cause their currently banked motes to drain. Each team wants to bank a total of motes to summon a Primeval.
If you kill your Primeval before the other team does, your team wins. He was one of my favorites to play before the patch, but he always felt a bit too weak to bring into a mission over Slayer or even Ironbreaker. Thankfully, the BBB has made some great changes to him to make his…. Mephisto has 2 extremely powerful level 20 talents, and , and then 2 talents that are terrible and almost no one picks, and.
I think the latter 2 can be pretty easily buffed up to be competitive with their siblings. Is it normal to outlevel the story quests in Witcher 3? In White Orchard I thought I was leveling up very slowly, at least compared to other RPGs where just the first couple of quests will typically level you up then the game teaches you about what to do when you do level up apply…. Looking for games to play on PC? Becauselike so many Bungie PVP modesthere are tons of snowball mechanics, and very few catch up mechanics.
So once the momentum of the game turns against youor if the other team decides to play from behindyou can start to feel that the game is just one long, continuous invasion. That is tilting. The game mode is extremely punishing. Especially if you have new, inexperienced, or unfocused players on your team. Because that guarantees you will have some blueberry on your team who just runs around trying to deposit 15 motes at a time for that damn bounty So he's the guy who always has a crap ton of motes on him whenever you get invaded.
Dies with them Ormore typicallyyou just get rolled. Again, makes for a not-very-fun experience. No SBMM. I love it, but i also like to have a fight on my hands and the rush of knowing i could get invaded at any moment. Im also kinda a crap invader too. I used to hate Gambit, but the pursuit of Reckoner really opened my eyes and gave me a huge appreciation for Gambit and Reckoning. I fell in love with invading, and reaping, and Reckoning, and realized how awesome and useful many of the perks on those armors actually are.
Combine that with certain weapons for certain play styles for certain roles and yeah, Gambit and Gambit Prime became some of my favorite D2 content. It suffers the same curse as PvP. If you're losing by a significant amount, any fun is gone and it just becomes a slog. You're just sitting around waiting for the other team to win. The game mode is dope, the community is just not. I thought just go in and have fun doesn't matter if we win or lose I'm only doing it for the pinnacle anyways.
First game I did ok. Then the second game. Holy moly, I was collecting motes and banking like no tomorrow. Then the invasion portal opened. I went in 4 guardians dead. Came back on today and thought they I'll have another game and do bounties in gambit prime.
Same again 4 guardians dead. If you know me you'll know I'm not great at the pvp side. And usually not that good at pve. But I'm addicted now. Takes to long really gotta put yourself in it bc most of the player base has only one functioning braincell..
The Kill. I love gambit. But have a hard time getting my crew to play it with me. Truth, snipers, xenophage hammerhead, thunderlord leviathans breath and others. All incredibly easy cheap invasion weapons in gambits open maps. The reasons they do play is for the loot and pinnacles.
Gambit has a really good loot pool. But I just play it for fun. I find destiny in its entirety is unbalanced and unfair. So I just accept it and play the mode itself for the enjoyment. The Heavy Ammo economy. Certain pvp weapons like autos are bad against ads and that, pvp and pve is extremely hard to balance. I enjoy gambit as long as I am not being killed 3 times in a row with a heavy weapon.
It's repetitive and everything about it promotes crutch spamming and Gambit is the main reason pve gets nerfs. I am over the age of AGE. Permanent Ban. This site uses cookies to provide you with the best possible user experience.
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